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'Figma’s CEO: Why AI makes design, craft, and quality the new moat for startups

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Video Source 'Figma’s CEO: Why AI makes design, craft, and quality the new moat for startups

Lenny's Podcast

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Lenny RachitskyToday I am excited to bring you a very special episode, which was recorded live at Figma Config with Figma CEO and co-founder, Dylan Field, in front of a live audience at the Moscone Center in San Francisco. This is the first ever live recording of this podcast and it was so much fun. If you watch this on YouTube, you can see the epic stage that they built specifically for us to recreate my podcast studio. I could not be more thankful to the Config team for making this happen.

In my conversation with Dylan, we dig into how he builds and refines his product taste and intuition, how intuition is a hypothesis generator, the future of product management. How Dylan attempts to operationalize keeping Figma simple and to continue simplifying the experience. A bunch of stories from the early days of Figma that I've never heard before. Also, he shares his favorite AI tool called websim, which is wild. And if you wait till the very end, you can see a very young child actor Dylan Field in a clip that I found online that was hilarious.
Dylan, thank you so much for joining me and welcome to the podcast.

Dylan FieldThank you, Lenny.

Lenny RachitskyHi all.

Dylan FieldIs this your first live podcast?

Lenny RachitskyThis is my first ever live podcast. Also, a big thank you to the Config team who set up this crazy studio. I had no idea this was going to happen. I feel like I'm in my studio here with a thousand people watching us. It's very impressive. I very much dig the background and also the mics that may or may not be wired.

Dylan FieldThat's right. Don't say that. Don't tell people.

Lenny RachitskyOh, sorry.

Dylan FieldThere's no wires coming out of them.

Lenny RachitskyThere's no one behind the curtain either. Okay, so Dylan, I want to start by just checking in on how you're doing. So Config is about to wrap up. We've been at it for two days now. I know how much lift goes into doing these sorts of things. I imagine you've been thinking about this for a long time now. I'm just curious how you're doing, any surprises, any highlights, any low lights?

Dylan FieldThe highlight is the community and just the incredible, incredible people here at Config. Y'all are awesome. I don't know why I keep talking in the mic like this. It's instinctual. But seriously, it's just the most amazing community to be part of and I feel so lucky. And then in terms of how I'm doing at this exact moment, exhausted, but riding on caffeine and whatever this really cool probiotic drink is.

Lenny RachitskyAny surprises from the past couple of days? Anything that's like, "Oh wow, that went a lot better than I thought, maybe less well."

Dylan FieldDemo, definitely things I would've improved. But also Emil and Mihika were phenomenal, and it was just so awesome to see them do their demos and present materials. I was just really pleased with the conversation, I think, that's getting started at Config around AI. I was looking online on social media and I think people are already zeroing in the right conversation, which is, okay, in a world of more software being created by AI, what does that mean and the impact on craft and the impact on quality and the need to have more unique design and how design is a differentiator.

And I think some people are saying, "I agree with that." Some people are saying, "That I disagree with that", and that's exactly the bounds of what the conversation I imagined would emerge from yesterday. It was funny, the make design feature, I think that I said on the keynote, I was like, "This is going to give you the most obvious thing in the most obvious form possible." And then people online are like, "It's just going to give you some obvious thing." I agree.
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Let's keep talking about design. You once said that the definition of design is art applied to problem solving. Can you just add a bit more to that? What do you mean by that? Because that's an amazing line.

Dylan FieldWell, I don't think it's my original line. I think someone else said it, but there's a lot of definitions of design out there too. There's also 'design is dialogue' or 'design is problem solving'. You just go straight there. I could go with 10 more. But I like art applied to problem solving because I think that design is often... There is some component of creativity to it and unique expression that you're trying to provide and create and put out into the world. But you are also trying to do it and match it to a user need, a problem that needs to be solved. And I think that it's not pure art, but if you lose the art and you're just solving the problem, it's totally utilitarian and it lacks soul. And so the combination of those two things is to me really beautiful.

Lenny RachitskyI'm going to pivot to a very hard hitting question. I hope your PR people don't kill me for asking this. Many people asked me to ask you this question. Very important. Please explain a Figma tradition called raccoon feet and muffin hands.

Dylan FieldI should probably just leave this interview now. So this is a conversation, I'm not sure exactly where it started, but it started in early Figma. And basically we had these lunch tables at Figma where we would just all gather and have very long, interesting meandering conversations before we got back to work. And one of the questions that, was a 'would you rather', was would you rather have raccoons for feet or muffins for hands? And I think this is a deeply philosophical question. I have pondered it since I've heard it. I still don't have one answer. If you've got an answer, I'm curious what it is.

Lenny RachitskyI've got follow up questions. Can you control where the raccoon take you or are they just deciding on their own what's happening?

Dylan FieldI think that raccoons probably wouldn't even agree with each other where to go.

Lenny RachitskyOkay, that's complicated.

Dylan FieldIf you had raccoons for feet right now, do you think that it would interfere with this podcast?
I don't know if you can type.

Lenny RachitskyI'd need a special keyboard. This is very difficult.

Dylan FieldYou haven't even thought about the upsides of this yet.

Lenny RachitskyWhat are the upsides?

Dylan FieldWe can get there, it's all-

Lenny RachitskyMaybe I could eat some of the muffins.

Dylan FieldIt's the case for optimism.

Lenny RachitskyCupcakes?

Dylan FieldIf you have muffins for hands, maybe if you're hungry...

Lenny RachitskyDo they regenerate as you you eat them?

Dylan FieldThat's a good question. There's no answers here, just questions. Do your nails grow?

Lenny RachitskyYes.

Dylan FieldOh, okay. Interesting. It's deeper than you might think.

Lenny RachitskyI'm going to play a short clip with Rick Rubin and then I have a question about it. So we'll see if that plays.

Speaker 3But exactly what he does and how is difficult to describe. Do you play instruments?

Rick RubinBarely.

Speaker 3Do you know how to work a soundboard?

Rick RubinNo. I have no technical ability and I know nothing about music.

Speaker 3Then you must know something.

Rick RubinWell, I know what I like and what I don't like. And I'm decisive about what I like and what I don't like.

Speaker 3So what are you being paid for?

Rick RubinThe confidence that I have in my taste and my ability to express what I feel has proven helpful for artists.

Lenny RachitskySo I'm not going to say this is you. You need to grow the beard. But I think this is a little bit you because what I've heard from a number of your colleagues is that one of your superpowers is intuition and product taste. And someone said that you have the sixth sense for what's going to work, when you're designing Figma and you're making decisions in the product. So I'm curious how you've built and refined your intuition and product taste when it comes to Figma and then even broadly.

Dylan FieldThat's a lot kinder than I thought you were going to be. I thought you're going to be like, "You don't know how to code and you don't know how to design."

Lenny RachitskyNo.

Dylan FieldBut no, here's my framework for it. I think intuition is like a hypothesis generator and you're constantly generating these hypotheses and others are generating hypotheses as well. And you then take these hypotheses and you put them forward and you debate them and you try to find data to support them or negate them. And then you winnow it down into what is our working hypothesis? And from that you move forward.

Lenny RachitskyI heard that you read every tweet that mentions Figma and share them with folks. There's a Slack channel where you paste them. I imagine that is a part of this where you're just constantly watching what people are saying about Figma, what people are complaining about.

Dylan FieldI definitely look everywhere trying to constantly ingest information about Figma, and it's not just Twitter/X, whatever that's called now, but anywhere on the internet, support channels, et cetera. And I'm always trying to understand. I also ask a lot of questions and I try to get to root problems and understand where people are coming from and what are they actually trying to solve. Sometimes people are saying, "Hey, I need X", but they really want Y or Z. And trying to do that myself and engage and dive deeper there, but also to encourage our team to do that, I think leads to really good outcomes in terms of what we ship.

Lenny RachitskyIs there something you've changed your mind about, building on that, either based on customer feedback or some employee just making a case and like, "Okay, you're right." Is there something that comes to mind of something you've changed your mind about recently? Somebody said Flides.

Dylan FieldFor when we started out Flides. I have not. It's Figma Slides. Well, it's not recent, but one good example of me changing my mind is that you all have Pages in Figma, you're welcome. But I think I have deep skepticism of Pages still. I'm not sure they're... If you could freeze time and I could just go in with my team, work on Figma for a very long time, I'm not sure we'd come to the same implementation of Pages that we are at today. I just don't think it's the most elegant solution in the context of the entire system of product design that you could create. The world told me and our team that that did not matter and they needed Pages. And don't worry, we're not shipping Pages. But I am still very skeptical of them and I think that in general, probably my team would tell you that I don't always change my mind, but I also build trust with people in deep ways.

And I think across our organization, if things are not going to be fatal, then if I hear from someone, "Hey, I really think we should do X", then I'll say, "Okay, just go with it. And here's my feedback, here's what I'm skeptical of, let's see what happens." And then sometimes they come back to me and they're like, "See I was right." But usually they're pretty polite about it.

Lenny RachitskyJust to build on that, something a lot of people try to work on is being good at influencing leadership execs, CEOs. What do you find works to change your mind? What do people come to you with that helps you like, "Okay, you're actually right?"

Dylan FieldI think the more concrete an artifact is or the more you can debate something, the better. I ask for examples a lot, I try to ask follow up questions about things and make sure I fully understand it. And I think where I get stuck sometimes is if I ask follow up questions and we don't have answers yet, and then my response might be, "Let's go find the answer to these questions and then let's go back to this conversation", if I think it's something that's really important. And I think for some people they might go, "Okay, this is actually really obvious. I can't believe you're so dense and you don't get it yet." And sometimes they're right and they come back and they're like, "Okay, here's the data now, can we move on?" And we do, we move on and they're right. And I just think that it's important though to just really understand something from first principles for a lot of decisions. And maybe it's just a perfectionist quality repeated over time, I think it leads to good outcomes as long as you make sure it's not bottle-necking the organization.

Lenny RachitskySo following up on that, let's talk about product management. So last year you had Brian Chesky here, I think maybe on this stage, maybe a bigger stage. And he said that they got rid of product management at Airbnb and everyone cheered and all the PMs were very sad. And he didn't actually mean they got rid of product management, they changed the function and evolved it. I'm curious just to get your take.

Dylan FieldIt's funny. This year we have you here Lenny, so that's your answer. No...

Lenny RachitskyI had him on the-

Dylan FieldBefore and after, all. Surprise.

Lenny RachitskyWe're still here. We're still here. I want to get your take on product management. You all have amazing product managers at Figma. I've had three of them on the podcast already. I'm curious just what value you find the best product managers bring to Figma?

Dylan FieldIt was really funny last year after that interview, so Yuhki, our chief product officer, had invited me to a dinner for our PM team. And it took a while to get out of Config at the end of the day, and I eventually made the dinner but I was 40 minutes late. And I walk in and Mihika who was on stage yesterday, presenting Figma Slides, Flides, she was standing up and doing a mock Brian Chesky impersonation. And she's standing up in front of the entire product team and she goes, "And then Brian Chesky's like, 'There don't need to be any PMs.' And Dylan's like... Ooh." And I'm like, "Hi, Mihika." And I'd never seen her so red. And then I gave a quick, "Hey PM team, I believe in you. Thank you for your hard work."

Seriously, I think that if you zoom out, it's always tricky whenever you're asked to formally define, what is the separation between a product manager, a designer, and an engineer? It's always hard to actually create those clear lines. And I think in many organizations they're blurry. But at the end of the day, a PM and designer, they need to have some technical expertise or at least understand how some systems work to probably create the best things they can possibly make. A designer, engineer, they should probably have some sense of the business objectives. They should have some sense of what users want. An engineer and a product manager, they should have taste and craft and some sense of the option space, and some desire to care about the visual implementation.
And I think you can include research in there too, if you want to make it four legs of the stool rather than the trio. And you can talk about all three probably should have exposure to users and be talking in dialogue with users. So I think that if you think about that group holistically, each is important. If you think about a team, there's all these qualities that you have to have to make a great product. And that said, I think for product managers and the product function... I think sometimes when you see people that fall down in that function is because they treat it too much like process. Which is very important too, don't me wrong. Good process can help support good outcomes. But I think that you can't lose sight of the problems that you're solving. You have to go talk to users and you have to actually have a strategy. And if you're really good, you should have a point of view. And some point of views are going to lead to good outcomes and some point of views aren't. And there's some tense sense of taste.
And you also have to bring everyone together and make sure that they get to the objective, that it's celebrated, and that at the end of the project or when you complete a milestone, everyone's stoked. Otherwise, it's not going to be a team that gels, you're not going to get to the next outcome. Even if you get to an outcome and it's a milestone, but if everyone's unhappy, you failed. And so somehow good product people are able to do all this and they're able to create great frameworks that bring everyone along with them. And so everyone's able to have a shared head space around what it is they're trying to get to.

Lenny RachitskySomeone once said that if PMs disappeared or if a PM goes on vacation, everything's okay for a week or two or three and then things start to crumble a little bit because they glue everything together. Do you find that sort of thing? Let me actually ask a different question along those lines, are you bearish or bullish on the future of product management? Do you think PMs will continue the way they are? Do you think PMs will dwindle any sense of the future of product management?

Dylan FieldI think probably everyone's learning to do a bit more of everyone else's job in this current moment. That said, I definitely think there's still immense value in product, immense value in design, immense value in engineering. And so I think those roles will continue to exist.

Lenny RachitskySo maybe I just want to come back to the question of just, with the best PMs that you work with, do you find, what value do they most bring? I guess is there anything that's like, "Here's what would be gone if we didn't have these PMs"?

Dylan FieldThe best PMs, I think again, create those frameworks that bring everyone else along and those frameworks also have a point of view and a strategy associated with them. So you're able to take the strategy, take the point of view, wrap it all up in a framework, and then make it so that everyone knows what the destination is and how to get there.

Lenny RachitskySo along these lines, something I've heard you're really big on is simplification. Somebody told me that when you're in a designer view and things just feel too complex to you, quote, "You furrow your brow and insist there must be something simpler." Why is simplification so top of mind for you, why is it so important for you and just why is it so hard to do?

Dylan FieldOh, gosh. Well, I think probably anyone here who's worked on product knows how hard it is. I think the more that you add, the harder it is to create something that's coherent. One essay that Evan, my co-founder, introduced me to early on in famous history, I think from Stevie's grants or something like that, contains the term irreducible complexity. And it's basically this idea that one plus one does not equal three, it sometimes equals one and a half. And the more that you add and the more that you continue to put in something, the more complex it gets and the worse it gets. And I think this is definitely true for tools.

So in the context of Figma, we can make it more powerful, but to do that in a way that's not making it more complex at the same time is extremely hard. And we have to always be paying attention to how complex or how simple things are because if we don't, it just becomes a monstrosity really fast. And there's parts of our product that, I don't want to dive into that part of the conversation, the self-critique, but definitely as I'm in conversation with a bunch of our product leaders at Figma, there's parts where it's like, "Okay, this thing is too complex as a system and we made all the right local decisions and yet together they're too complex and they're not working anymore. And let's go revisit the system now."
I know you just redesigned Figma. I imagine part of that came from things are just getting too complicated, not as simple as we want. Is there anything that's been bugging you in the old Figma but like, "Oh, this is way too complicated, I really want to simplify this thing"?

Dylan FieldYes.

Lenny RachitskyWhat's that?

Dylan FieldWe'll move on, but many things.

Lenny RachitskySounds good. And in terms of how to keep things simple, so I had Dharmesh Shah on the podcast, he's the co-founder of HubSpot, and the way he described it is that you're always fighting the second loft through more dynamics of entropy, just the product getting more complicated. And he sees himself as part of the solution, of top down, you have to be on top of that. Is that the way you see it? That's your role, to keep things simple. Do you think people further down the ladder can do that?

Dylan FieldAbsolutely, everyone's responsible for simplicity. And I think another quote that is not mine but is a really a good one is "Keep the simple things simple. Make the complex things possible." And I think that's a really important principle to hold as you're designing tools. And I'd say that it's really easy to make the simple things complex, unfortunately.

Lenny RachitskyI want to pivot to talking about early days Figma. So I don't know how many people know this, but it took three and a half years to launch Figma from when you were beginning to work on it.

Dylan FieldWay too long, don't do that.

Lenny RachitskyThis is my question. So it took three and a half years to launch and then five years to get your first customer. Dylan, what the hell were you doing all that time?

Dylan FieldI don't think it took five years for a first... Well okay-

Lenny RachitskyPaying.

Dylan FieldFirst paying customer, sure. Okay, fine. Slightly less but approximately five years, it gets to be round up. I think that if I had been probably better at hiring and recruiting... I see Nadia in the audience, making eye contact with her the entire time, for some reason. She's our chief people officer. If she had been at Figma from day one, we would've hired probably faster and we would've gotten to market faster. But I think that it was a hard product to build and to get everything to come together with. I also see Sho. And I think for... Sho's joined us as a director of engineering. He's a VP of product now. Again, people can wear many hats. And he was someone that joined Figma and said, "Hey, y'all need to ship this thing, you're really close." And he really helped catalyze us to ship in that moment. And I think, in week one, he gave a presentation. It was like, "Here's what we got to do, here's the gap. Everyone agrees on it. Let's go."

Lenny RachitskyYou already said that you wish you shipped earlier. Is there any advice there for just people building something today of-

Dylan FieldGet it out as fast as you possibly can. Everything they tell you about making sure that you get a product out really quickly is totally true. The faster you get it out, the more feedback you get. That is a positive thing. And now I index on that when we try to build. And FigJam's a great example of that, we shipped it incredibly fast and it helped us get to market and get feedback faster. Figma Slides, great example of that too. Dev Mode, for what it's worth, it took us longer. We just had to keep iterating and building it and building it again. Certain directions we tried didn't work out and we really had to get to a place where we were able to really believe that we were adding value and really understood the developer's user, and it just didn't happen for a long time. So it's interesting because I think people look at Dev Mode and sometimes they go, "Oh, this is quite simple", to the point about simplicity.

Figma, is this simpler than FigJam? And the reality was it took at least three times as long.

Lenny RachitskySo your advice is ship quickly. There's also this push the-

Dylan FieldI'd hold the bar, for sure.

Lenny RachitskyThat's the question I have, is there's also a lot of talk of just the bar has risen. You need, especially B2B software, craft is really important. Linear talks a lot about this, just the bar is very high for people to switch from something out there. Is there anything... I don't think you'll have, "Here's the answer. When you're ready to ship...", but just any advice of just like, "Here's good enough" versus "No, you should probably wait."

Dylan FieldWell, another thing that Evan taught me was that for a new launch, you got quality, features, deadline, choose two. And I think that the beautiful thing about software is you can keep iterating on it. So it's not like a physical product where you have to always have quality in there, otherwise it's never going to have quality. You can ship it with features and deadline and then improve it iteratively over time. I'm not saying you should always do that. Sometimes you need to at least have a minimum bar of quality for the things you have and you're going to ship less features maybe.

So you choose quality and deadline and sometimes you say, "Actually here's the minimum feature set and we're going to have this quality bar and you're willing to push it out." But I think you have to know when you're introducing a new thing, what it's going to take and then to make that minimally awesome product. But also I think that when you're iteratively improving it, you shouldn't just be focused on the features, you have to focus on the quality too.

Lenny RachitskyI like this term you use, 'minimally awesome product'. Love it. So the way you got your early users for Figma is quite fascinating. I don't know how many people know this story, but you basically wrote a script to scrape Twitter and create a graph of the most influential designers on Twitter, and then you made it your mission to convince them to use Figma and make them evangelists. Is there anything more to the story there? And then I have a question along those lines.

Dylan FieldYou can't do this anymore, first of all, because the Twitter API doesn't exist anymore. Rest in peace, Twitter API. But look, I was an intern at LinkedIn and when I was there I saw some really cool work people had done with Gephi, which was a network visualization tool. And based on that I thought it'd be interesting to try to, like you said, look at who the design network was, who the central nodes were, which you can just run on and see. And you could do that for other communities too, which I have done in the past just because I'm curious about social network dynamics and social network analysis.

And you could just do those things back in 2012, 2013 when Figma started. So I constructed this list of, "Here are the most central designers in the graph", but also then I looked at their work. And the ones that I was really inspired by as a total fanboy, and someone who wanted to learn as much as I could about design, was inspired by these folks, the ones I was inspired by I reached out to and said, "Hey, can I buy you a coffee?" And most of them are really kind. The design community is amazing. And they said yes and then from there was able to learn from them, show them Figma, get their feedback. And I think it started honestly more as me fanboy and me getting feedback.
One example is Tim Van Damme. I saw him on Dribble. Max , I'm like, "Oh, my God, this guy is just genius. These icons are incredible." I think the first time I met Tim was at Dropbox and think I had this total fanboy moment. I'm like, "I've been tracing your icons." He's like, "Hi."
And I had been working on vector networks with a team, and my test cases were a lot of his icons. Because they were just beautiful and I liked looking at them and studying them. And to now have Tim on the team and have him doing the icons for UI 3 is such an honor, and privileged to work with someone of that craft. So reaching out to your hero sometimes works.

Lenny RachitskyIt's interesting because when people hear that story, when I've heard that story many times, it was always like, "Here's a growth hack. Find the most influential people in your field, go try to convince them to use your product." And the way you're describing it is you were using it more as feedback. "I just want to show you the product, get your feedback, make this better", and then it ended up working. They're like, "Oh, I love Figma, I'm going to use it."

Dylan FieldWell, I think it especially works for designers that way, because designers are really good at giving feedback. It turns out that not everyone is good at giving feedback, but designers are awesome at that. So we're really lucky. And literally early on in Figma's existence, folks... I think Payam is here somewhere. I'm not sure if he's in this room, but I was hoping to see him before the end of Config. Payam wrote a very long doc for us about all the things that he wanted to see in Figma after we did a user research study with him. With a bottle of wine because our text editing didn't work very well then. So I ran him through the user study, I knew we'd need a bottle of wine to finish and it took hours. The type of sentence in Figma was so slow.

Lenny RachitskyThat reminds me of a story I've heard where... One of your first customers was Coda, sponsor I think of Config. It used to be called Krypton. And there's a story where you installed Figma, you helped them get set up, you drove home and then they called you like, "Hey, Figma is not working anymore." And you drove back yourself to help fix them and it ended up their wifi was down or there was a wifi issue. Is that the story?

Dylan FieldI don't remember what the solution was, but-

Lenny RachitskyThat's what I heard.

Dylan Field... we were halfway home and somehow I saw... I'm sure I was not looking at my email while driving, definitely is not something anyone here should do. But somehow found out that they had an issue and we turned the car around. Shishir is amazing by the way, and has been a mentor for a long time to me and many people on our team. And he, I think, at the time did not know he was the first customer.

And later on he came over to Figma's office and I introduced him without really thinking about that. And I was like, "This is Shishir, he's team was really the first user of Figma as a team." And he goes, "Wait a second, I am?"

Lenny RachitskyI want to talk about something totally different. Something I've noticed you are good at is you spot trends ahead of other people. So obviously WebGL you were on early and that's what allowed Figma to exist, to link it in the browser. I saw you tweeting about CryptoPunks way before they were worth millions of dollars. You're just like, "Look, CryptoPunks. Look, I got a few, they're really cool. They're super cool, little pipe." I'm curious if there's anything these days you're really excited about that might become bigger in the future?

Dylan FieldWell, we talked about websim. We were just talking about them backstage and I think before this conversation too.

Lenny RachitskyTalk about websim.

Dylan FieldAnd that's an example of something where it's so interesting because there's a generative UI component and yet it's not what we're going for, for Figma, it's totally different. So we actually invested in websim with Figma Ventures.

Lenny RachitskyMaybe explain what websim is for folks.

Dylan FieldWebsim is a hallucinated internet basically. If you go to websim.ai, you can use different models like Claude or GPT-4o, and you can do that either through their defaults or you can use open router to get a bigger context window. And the more that you use it, the more you construct this context window of this almost universe that you're building up in websim. And as you do it, it's almost like you're world building. And I just have gone deep and geeked out on this when I've had time, and they've evolved the platform a lot.

So we were back there and they were showing me some new functionality that's really cool too. But I think it's so interesting to see it as this almost lean forward entertainment tool using the internet.

Lenny RachitskySo I thought you would answer this and so we're going to have a picture come up here, that I tried websim and played around with it. And hopefully a photo comes up somewhere. So all I typed here was gmail.com/dylanfield. So this is in an invented Gmail. Just came up with this using AI of what your inbox should look like and it looks pretty accurate. There's Adobe stuff-

Dylan FieldDOJ, not FTC.

Lenny Rachitsky... financial. This is not actual information. Nobody buy stock based on this. So it's pretty-

Dylan FieldNo comment on 75% year over year.

Lenny RachitskySo the way it work-

Dylan FieldI hadn't ever tried Gmail before. Did you try you? What was your inbox?

Lenny RachitskyI didn't do me. I don't think it would have anything. It'd be like, if it does-

Dylan FieldWho are you?

Lenny RachitskySo the way it works is just you type a URL or a prompt in the URL field and it'll just invent what that website looks like. It's hilarious.

Dylan FieldIt's awesome.

Lenny RachitskyIt's awesome. So I think they're going to get a lot of traffic right now.

Dylan FieldOne time someone posted in our random channel on Slack, they said, "I had a dream last night." It's always a good start for the random channel. "I had a dream last night that I was working on FigJam, but it wasn't FigJam, it was Frog Jam.

And websim was like figma.com/frogjam and it came up with a whole marketing website complete with toad puns for Frog Jam. The sticky notes were lily pads and you were supposed to... It had this whole metaphor of hopping from lily pad to lily pad to generate new ideas.

Lenny RachitskyThis is genius. Interestingly, before Figma, your only other job was an intern at three different companies and now you're leading this juggernaut of a business, a thousand plus people. I imagine there's a lot you've had to learn over this time. So I'm not going to ask you what you've learned because I think it's probably a lot. I'm curious just what has most helped you scale and learn? Is it exec coaches, is it co friends? Is it hiring execs? What's most helped you scale with the business and become the leader you are today?

Dylan FieldI think all the above. And also just having a mindset of, you have to constantly adapt and grow and change and adapt. But I would say that mentors can come from anywhere. It can come from the community, all of you. Mentorship can come from the people you hire. It can come from folks that you actively seek out as investors or explicit mentorship and mentors. It can come from people that call themselves coaches. And what's interesting too is it can come from people you mentor as well. There have been plenty of people where they ask me a question at some point and I give them an answer and they think it's insightful for whatever reason. And then years later where we're talking again and I ask them a question and they're like, "Well, years ago you told me..." And they repeat back what I told them like, "That's a really good point."

Or they've grown and they've changed and they've learned and they tell me something completely different. They give me a new framework. And so I think that when you're... A lot of times when I talk with new founders, they teach me things that are totally things that I've just never thought about. Or interns at Figma have been mentors to me, in many ways. So you really have to have a ready mindset and just always be ready to absorb new information, I think.

Lenny RachitskyWhen you were just tinkering around with Figma 12 years ago, I think at this point, did you ever imagine you'd be running a thousand person company and audience just spell bound by what you're building? There's people lining up to take photos with your logo in the lobby. That doesn't happen. That's very rare. Just to give you a chance to reflect on just how it feels to have built that over time, how does that feel? I'm sitting here right now.

Dylan FieldI feel very, very lucky, but also very humbled by just the community that is around Figma. I mentioned in the keynote, but just the people that are in the Figma community are the people that are shaping the world's technology. And the chance to serve them and to make software for them and hopefully improve their life in some little way is such a privilege. It's a responsibility and one I don't take lightly, but also I try not to carry that as a weight, but rather as pump me up and get me excited to go build for them.

Lenny RachitskyWhen we were talking about this idea earlier... The first thing you said is it's a responsibility, which I didn't expect. Is there anything more there just like, "Wow, I really have to help make..."?

Dylan FieldWell, again, going back to the simplification point, it's very important that we continue to make Figma more and more simple. We make Figma as powerful as we can for the people that are in our community. That we figure out what people's needs truly are and that we advance the state of the craft, make it so that we do that in a responsible way. And that we champion design and champion quality. So we're trying to do all those things. We sometimes mess up, but people have been very patient with us and we're very thankful for that. And thankful for the support of just everyone here and in our community that are giving us a chance to make this impact.

Lenny RachitskyIs there anything else you want to... Oh, there's some applause. Love that.

Dylan FieldThank you.

Lenny RachitskyApplause break. Is there anything else you want to share? Anything else you want to leave listeners with before we get to a very quick lightning round?

Dylan FieldWell, no, one thing I'll share is I think we're so early on this journey of computing in general. And in our lifetimes, we're going to have the chance to just build such incredible technology and incredible products. And I'm really excited to see what everyone in this room builds, but also everyone on the internet that maybe also builds and send me cool stuff. If you build something cool, message me somewhere and share it with me.

Lenny RachitskyWhat's the best way to message you?

Dylan FieldEmail's good. You can probably figure out my email if you-

Lenny RachitskyJust use websim.

Dylan Field... for five seconds or use websim. Twitter/X is good. Those are two places at least you can find me.

Lenny RachitskyDylan, with that, we've reached our very exciting lightning round. We only have a couple of minutes left. It's a very short one. Do you have a favorite product that you've recently discovered that you really love other than websim?

Dylan FieldWell, I'll say that, and it's not like a favorite product, but I will say that if you get... Hesitate if I should say this or not.

Lenny RachitskyWe'll cut it out in post, don't worry about it.

Dylan FieldI'll say this, it's so fascinating to look at all the different LMs out there right now and what each one is uniquely good at. And it's really fun if you can hack them the right way and get them in the right mood, what they'll do. That's what I'll say.

Lenny RachitskyWhoa, what does that mean?

Dylan FieldIt's my diplomatic answer.

Lenny RachitskyInteresting. Do you have a favorite life motto that you come back to, repeat to yourself, share with friends or family, that you find really useful?

Dylan FieldI don't know if I've got a life motto, but one piece of advice I've always appreciated is when people give you advice, they're not giving you advice, they're giving themselves advice in your shoes. I think that's an interesting one. So if I gave you advice here, I'm giving myself advice in your shoes.

Lenny RachitskyFinal question. Not many people know this, but you were a child actor when you were five years old. Do you think you made the right career move? Do you feel like you sometimes regret acting?

Dylan FieldYes, definitely. That's my mom. My mom's in the audience and she says yes. No. We've been talking about product. If you're an actor, you're a product in some way. And that's not to disparage actors, actors are awesome. Acting is awesome. I loved it. But my differentiators when I was five, five and a half I think, was that I could read and I could sit still and I was decently cute. And I hit puberty and those things were no longer differentiators. And then it was like, let's do some computer science.

Lenny RachitskySo to close, we're going to play a... Oh, applause. We're going to play a clip, something I found on YouTube to close and enjoy. 30 seconds clip.

Speaker 5Where will you find a world of ideas for your child? Only at eToys. From Barbie to Brio to SwimWays. eToys, where great ideas come to you.

Dylan FieldThat was a good find. Thank you.

Speaker 5Dylan, thank you so much for doing this.

Dylan FieldThank you. Can I make one comment about that commercial?

Lenny RachitskyOkay, one comment.

Dylan FieldOne comment before we end. That commercial made that company go bankrupt. Thank you all for joining. Thank you for having me, Lenny.

Lenny RachitskyGood luck. Thanks Dylan. Bye everyone.

Thank you so much for listening. If you found this valuable, you can subscribe to the show on Apple Podcasts, Spotify, or your favorite podcast app. Also, please consider giving us a rating or leaving a review as that really helps other listeners find the podcast. You can find all past episodes or learn more about the show at lennyspodcast.com. See you in the next episode.

English Original transcript

Lenny RachitskyToday I am excited to bring you a very special episode, which was recorded live at Figma Config with Figma CEO and co-founder, Dylan Field, in front of a live audience at the Moscone Center in San Francisco. This is the first ever live recording of this podcast and it was so much fun. If you watch this on YouTube, you can see the epic stage that they built specifically for us to recreate my podcast studio. I could not be more thankful to the Config team for making this happen.

In my conversation with Dylan, we dig into how he builds and refines his product taste and intuition, how intuition is a hypothesis generator, the future of product management. How Dylan attempts to operationalize keeping Figma simple and to continue simplifying the experience. A bunch of stories from the early days of Figma that I've never heard before. Also, he shares his favorite AI tool called websim, which is wild. And if you wait till the very end, you can see a very young child actor Dylan Field in a clip that I found online that was hilarious.
Dylan, thank you so much for joining me and welcome to the podcast.

Dylan FieldThank you, Lenny.

Lenny RachitskyHi all.

Dylan FieldIs this your first live podcast?

Lenny RachitskyThis is my first ever live podcast. Also, a big thank you to the Config team who set up this crazy studio. I had no idea this was going to happen. I feel like I'm in my studio here with a thousand people watching us. It's very impressive. I very much dig the background and also the mics that may or may not be wired.

Dylan FieldThat's right. Don't say that. Don't tell people.

Lenny RachitskyOh, sorry.

Dylan FieldThere's no wires coming out of them.

Lenny RachitskyThere's no one behind the curtain either. Okay, so Dylan, I want to start by just checking in on how you're doing. So Config is about to wrap up. We've been at it for two days now. I know how much lift goes into doing these sorts of things. I imagine you've been thinking about this for a long time now. I'm just curious how you're doing, any surprises, any highlights, any low lights?

Dylan FieldThe highlight is the community and just the incredible, incredible people here at Config. Y'all are awesome. I don't know why I keep talking in the mic like this. It's instinctual. But seriously, it's just the most amazing community to be part of and I feel so lucky. And then in terms of how I'm doing at this exact moment, exhausted, but riding on caffeine and whatever this really cool probiotic drink is.

Lenny RachitskyAny surprises from the past couple of days? Anything that's like, "Oh wow, that went a lot better than I thought, maybe less well."

Dylan FieldDemo, definitely things I would've improved. But also Emil and Mihika were phenomenal, and it was just so awesome to see them do their demos and present materials. I was just really pleased with the conversation, I think, that's getting started at Config around AI. I was looking online on social media and I think people are already zeroing in the right conversation, which is, okay, in a world of more software being created by AI, what does that mean and the impact on craft and the impact on quality and the need to have more unique design and how design is a differentiator.

And I think some people are saying, "I agree with that." Some people are saying, "That I disagree with that", and that's exactly the bounds of what the conversation I imagined would emerge from yesterday. It was funny, the make design feature, I think that I said on the keynote, I was like, "This is going to give you the most obvious thing in the most obvious form possible." And then people online are like, "It's just going to give you some obvious thing." I agree.
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Let's keep talking about design. You once said that the definition of design is art applied to problem solving. Can you just add a bit more to that? What do you mean by that? Because that's an amazing line.

Dylan FieldWell, I don't think it's my original line. I think someone else said it, but there's a lot of definitions of design out there too. There's also 'design is dialogue' or 'design is problem solving'. You just go straight there. I could go with 10 more. But I like art applied to problem solving because I think that design is often... There is some component of creativity to it and unique expression that you're trying to provide and create and put out into the world. But you are also trying to do it and match it to a user need, a problem that needs to be solved. And I think that it's not pure art, but if you lose the art and you're just solving the problem, it's totally utilitarian and it lacks soul. And so the combination of those two things is to me really beautiful.

Lenny RachitskyI'm going to pivot to a very hard hitting question. I hope your PR people don't kill me for asking this. Many people asked me to ask you this question. Very important. Please explain a Figma tradition called raccoon feet and muffin hands.

Dylan FieldI should probably just leave this interview now. So this is a conversation, I'm not sure exactly where it started, but it started in early Figma. And basically we had these lunch tables at Figma where we would just all gather and have very long, interesting meandering conversations before we got back to work. And one of the questions that, was a 'would you rather', was would you rather have raccoons for feet or muffins for hands? And I think this is a deeply philosophical question. I have pondered it since I've heard it. I still don't have one answer. If you've got an answer, I'm curious what it is.

Lenny RachitskyI've got follow up questions. Can you control where the raccoon take you or are they just deciding on their own what's happening?

Dylan FieldI think that raccoons probably wouldn't even agree with each other where to go.

Lenny RachitskyOkay, that's complicated.

Dylan FieldIf you had raccoons for feet right now, do you think that it would interfere with this podcast?
I don't know if you can type.

Lenny RachitskyI'd need a special keyboard. This is very difficult.

Dylan FieldYou haven't even thought about the upsides of this yet.

Lenny RachitskyWhat are the upsides?

Dylan FieldWe can get there, it's all-

Lenny RachitskyMaybe I could eat some of the muffins.

Dylan FieldIt's the case for optimism.

Lenny RachitskyCupcakes?

Dylan FieldIf you have muffins for hands, maybe if you're hungry...

Lenny RachitskyDo they regenerate as you you eat them?

Dylan FieldThat's a good question. There's no answers here, just questions. Do your nails grow?

Lenny RachitskyYes.

Dylan FieldOh, okay. Interesting. It's deeper than you might think.

Lenny RachitskyI'm going to play a short clip with Rick Rubin and then I have a question about it. So we'll see if that plays.

Speaker 3But exactly what he does and how is difficult to describe. Do you play instruments?

Rick RubinBarely.

Speaker 3Do you know how to work a soundboard?

Rick RubinNo. I have no technical ability and I know nothing about music.

Speaker 3Then you must know something.

Rick RubinWell, I know what I like and what I don't like. And I'm decisive about what I like and what I don't like.

Speaker 3So what are you being paid for?

Rick RubinThe confidence that I have in my taste and my ability to express what I feel has proven helpful for artists.

Lenny RachitskySo I'm not going to say this is you. You need to grow the beard. But I think this is a little bit you because what I've heard from a number of your colleagues is that one of your superpowers is intuition and product taste. And someone said that you have the sixth sense for what's going to work, when you're designing Figma and you're making decisions in the product. So I'm curious how you've built and refined your intuition and product taste when it comes to Figma and then even broadly.

Dylan FieldThat's a lot kinder than I thought you were going to be. I thought you're going to be like, "You don't know how to code and you don't know how to design."

Lenny RachitskyNo.

Dylan FieldBut no, here's my framework for it. I think intuition is like a hypothesis generator and you're constantly generating these hypotheses and others are generating hypotheses as well. And you then take these hypotheses and you put them forward and you debate them and you try to find data to support them or negate them. And then you winnow it down into what is our working hypothesis? And from that you move forward.

Lenny RachitskyI heard that you read every tweet that mentions Figma and share them with folks. There's a Slack channel where you paste them. I imagine that is a part of this where you're just constantly watching what people are saying about Figma, what people are complaining about.

Dylan FieldI definitely look everywhere trying to constantly ingest information about Figma, and it's not just Twitter/X, whatever that's called now, but anywhere on the internet, support channels, et cetera. And I'm always trying to understand. I also ask a lot of questions and I try to get to root problems and understand where people are coming from and what are they actually trying to solve. Sometimes people are saying, "Hey, I need X", but they really want Y or Z. And trying to do that myself and engage and dive deeper there, but also to encourage our team to do that, I think leads to really good outcomes in terms of what we ship.

Lenny RachitskyIs there something you've changed your mind about, building on that, either based on customer feedback or some employee just making a case and like, "Okay, you're right." Is there something that comes to mind of something you've changed your mind about recently? Somebody said Flides.

Dylan FieldFor when we started out Flides. I have not. It's Figma Slides. Well, it's not recent, but one good example of me changing my mind is that you all have Pages in Figma, you're welcome. But I think I have deep skepticism of Pages still. I'm not sure they're... If you could freeze time and I could just go in with my team, work on Figma for a very long time, I'm not sure we'd come to the same implementation of Pages that we are at today. I just don't think it's the most elegant solution in the context of the entire system of product design that you could create. The world told me and our team that that did not matter and they needed Pages. And don't worry, we're not shipping Pages. But I am still very skeptical of them and I think that in general, probably my team would tell you that I don't always change my mind, but I also build trust with people in deep ways.

And I think across our organization, if things are not going to be fatal, then if I hear from someone, "Hey, I really think we should do X", then I'll say, "Okay, just go with it. And here's my feedback, here's what I'm skeptical of, let's see what happens." And then sometimes they come back to me and they're like, "See I was right." But usually they're pretty polite about it.

Lenny RachitskyJust to build on that, something a lot of people try to work on is being good at influencing leadership execs, CEOs. What do you find works to change your mind? What do people come to you with that helps you like, "Okay, you're actually right?"

Dylan FieldI think the more concrete an artifact is or the more you can debate something, the better. I ask for examples a lot, I try to ask follow up questions about things and make sure I fully understand it. And I think where I get stuck sometimes is if I ask follow up questions and we don't have answers yet, and then my response might be, "Let's go find the answer to these questions and then let's go back to this conversation", if I think it's something that's really important. And I think for some people they might go, "Okay, this is actually really obvious. I can't believe you're so dense and you don't get it yet." And sometimes they're right and they come back and they're like, "Okay, here's the data now, can we move on?" And we do, we move on and they're right. And I just think that it's important though to just really understand something from first principles for a lot of decisions. And maybe it's just a perfectionist quality repeated over time, I think it leads to good outcomes as long as you make sure it's not bottle-necking the organization.

Lenny RachitskySo following up on that, let's talk about product management. So last year you had Brian Chesky here, I think maybe on this stage, maybe a bigger stage. And he said that they got rid of product management at Airbnb and everyone cheered and all the PMs were very sad. And he didn't actually mean they got rid of product management, they changed the function and evolved it. I'm curious just to get your take.

Dylan FieldIt's funny. This year we have you here Lenny, so that's your answer. No...

Lenny RachitskyI had him on the-

Dylan FieldBefore and after, all. Surprise.

Lenny RachitskyWe're still here. We're still here. I want to get your take on product management. You all have amazing product managers at Figma. I've had three of them on the podcast already. I'm curious just what value you find the best product managers bring to Figma?

Dylan FieldIt was really funny last year after that interview, so Yuhki, our chief product officer, had invited me to a dinner for our PM team. And it took a while to get out of Config at the end of the day, and I eventually made the dinner but I was 40 minutes late. And I walk in and Mihika who was on stage yesterday, presenting Figma Slides, Flides, she was standing up and doing a mock Brian Chesky impersonation. And she's standing up in front of the entire product team and she goes, "And then Brian Chesky's like, 'There don't need to be any PMs.' And Dylan's like... Ooh." And I'm like, "Hi, Mihika." And I'd never seen her so red. And then I gave a quick, "Hey PM team, I believe in you. Thank you for your hard work."

Seriously, I think that if you zoom out, it's always tricky whenever you're asked to formally define, what is the separation between a product manager, a designer, and an engineer? It's always hard to actually create those clear lines. And I think in many organizations they're blurry. But at the end of the day, a PM and designer, they need to have some technical expertise or at least understand how some systems work to probably create the best things they can possibly make. A designer, engineer, they should probably have some sense of the business objectives. They should have some sense of what users want. An engineer and a product manager, they should have taste and craft and some sense of the option space, and some desire to care about the visual implementation.
And I think you can include research in there too, if you want to make it four legs of the stool rather than the trio. And you can talk about all three probably should have exposure to users and be talking in dialogue with users. So I think that if you think about that group holistically, each is important. If you think about a team, there's all these qualities that you have to have to make a great product. And that said, I think for product managers and the product function... I think sometimes when you see people that fall down in that function is because they treat it too much like process. Which is very important too, don't me wrong. Good process can help support good outcomes. But I think that you can't lose sight of the problems that you're solving. You have to go talk to users and you have to actually have a strategy. And if you're really good, you should have a point of view. And some point of views are going to lead to good outcomes and some point of views aren't. And there's some tense sense of taste.
And you also have to bring everyone together and make sure that they get to the objective, that it's celebrated, and that at the end of the project or when you complete a milestone, everyone's stoked. Otherwise, it's not going to be a team that gels, you're not going to get to the next outcome. Even if you get to an outcome and it's a milestone, but if everyone's unhappy, you failed. And so somehow good product people are able to do all this and they're able to create great frameworks that bring everyone along with them. And so everyone's able to have a shared head space around what it is they're trying to get to.

Lenny RachitskySomeone once said that if PMs disappeared or if a PM goes on vacation, everything's okay for a week or two or three and then things start to crumble a little bit because they glue everything together. Do you find that sort of thing? Let me actually ask a different question along those lines, are you bearish or bullish on the future of product management? Do you think PMs will continue the way they are? Do you think PMs will dwindle any sense of the future of product management?

Dylan FieldI think probably everyone's learning to do a bit more of everyone else's job in this current moment. That said, I definitely think there's still immense value in product, immense value in design, immense value in engineering. And so I think those roles will continue to exist.

Lenny RachitskySo maybe I just want to come back to the question of just, with the best PMs that you work with, do you find, what value do they most bring? I guess is there anything that's like, "Here's what would be gone if we didn't have these PMs"?

Dylan FieldThe best PMs, I think again, create those frameworks that bring everyone else along and those frameworks also have a point of view and a strategy associated with them. So you're able to take the strategy, take the point of view, wrap it all up in a framework, and then make it so that everyone knows what the destination is and how to get there.

Lenny RachitskySo along these lines, something I've heard you're really big on is simplification. Somebody told me that when you're in a designer view and things just feel too complex to you, quote, "You furrow your brow and insist there must be something simpler." Why is simplification so top of mind for you, why is it so important for you and just why is it so hard to do?

Dylan FieldOh, gosh. Well, I think probably anyone here who's worked on product knows how hard it is. I think the more that you add, the harder it is to create something that's coherent. One essay that Evan, my co-founder, introduced me to early on in famous history, I think from Stevie's grants or something like that, contains the term irreducible complexity. And it's basically this idea that one plus one does not equal three, it sometimes equals one and a half. And the more that you add and the more that you continue to put in something, the more complex it gets and the worse it gets. And I think this is definitely true for tools.

So in the context of Figma, we can make it more powerful, but to do that in a way that's not making it more complex at the same time is extremely hard. And we have to always be paying attention to how complex or how simple things are because if we don't, it just becomes a monstrosity really fast. And there's parts of our product that, I don't want to dive into that part of the conversation, the self-critique, but definitely as I'm in conversation with a bunch of our product leaders at Figma, there's parts where it's like, "Okay, this thing is too complex as a system and we made all the right local decisions and yet together they're too complex and they're not working anymore. And let's go revisit the system now."
I know you just redesigned Figma. I imagine part of that came from things are just getting too complicated, not as simple as we want. Is there anything that's been bugging you in the old Figma but like, "Oh, this is way too complicated, I really want to simplify this thing"?

Dylan FieldYes.

Lenny RachitskyWhat's that?

Dylan FieldWe'll move on, but many things.

Lenny RachitskySounds good. And in terms of how to keep things simple, so I had Dharmesh Shah on the podcast, he's the co-founder of HubSpot, and the way he described it is that you're always fighting the second loft through more dynamics of entropy, just the product getting more complicated. And he sees himself as part of the solution, of top down, you have to be on top of that. Is that the way you see it? That's your role, to keep things simple. Do you think people further down the ladder can do that?

Dylan FieldAbsolutely, everyone's responsible for simplicity. And I think another quote that is not mine but is a really a good one is "Keep the simple things simple. Make the complex things possible." And I think that's a really important principle to hold as you're designing tools. And I'd say that it's really easy to make the simple things complex, unfortunately.

Lenny RachitskyI want to pivot to talking about early days Figma. So I don't know how many people know this, but it took three and a half years to launch Figma from when you were beginning to work on it.

Dylan FieldWay too long, don't do that.

Lenny RachitskyThis is my question. So it took three and a half years to launch and then five years to get your first customer. Dylan, what the hell were you doing all that time?

Dylan FieldI don't think it took five years for a first... Well okay-

Lenny RachitskyPaying.

Dylan FieldFirst paying customer, sure. Okay, fine. Slightly less but approximately five years, it gets to be round up. I think that if I had been probably better at hiring and recruiting... I see Nadia in the audience, making eye contact with her the entire time, for some reason. She's our chief people officer. If she had been at Figma from day one, we would've hired probably faster and we would've gotten to market faster. But I think that it was a hard product to build and to get everything to come together with. I also see Sho. And I think for... Sho's joined us as a director of engineering. He's a VP of product now. Again, people can wear many hats. And he was someone that joined Figma and said, "Hey, y'all need to ship this thing, you're really close." And he really helped catalyze us to ship in that moment. And I think, in week one, he gave a presentation. It was like, "Here's what we got to do, here's the gap. Everyone agrees on it. Let's go."

Lenny RachitskyYou already said that you wish you shipped earlier. Is there any advice there for just people building something today of-

Dylan FieldGet it out as fast as you possibly can. Everything they tell you about making sure that you get a product out really quickly is totally true. The faster you get it out, the more feedback you get. That is a positive thing. And now I index on that when we try to build. And FigJam's a great example of that, we shipped it incredibly fast and it helped us get to market and get feedback faster. Figma Slides, great example of that too. Dev Mode, for what it's worth, it took us longer. We just had to keep iterating and building it and building it again. Certain directions we tried didn't work out and we really had to get to a place where we were able to really believe that we were adding value and really understood the developer's user, and it just didn't happen for a long time. So it's interesting because I think people look at Dev Mode and sometimes they go, "Oh, this is quite simple", to the point about simplicity.

Figma, is this simpler than FigJam? And the reality was it took at least three times as long.

Lenny RachitskySo your advice is ship quickly. There's also this push the-

Dylan FieldI'd hold the bar, for sure.

Lenny RachitskyThat's the question I have, is there's also a lot of talk of just the bar has risen. You need, especially B2B software, craft is really important. Linear talks a lot about this, just the bar is very high for people to switch from something out there. Is there anything... I don't think you'll have, "Here's the answer. When you're ready to ship...", but just any advice of just like, "Here's good enough" versus "No, you should probably wait."

Dylan FieldWell, another thing that Evan taught me was that for a new launch, you got quality, features, deadline, choose two. And I think that the beautiful thing about software is you can keep iterating on it. So it's not like a physical product where you have to always have quality in there, otherwise it's never going to have quality. You can ship it with features and deadline and then improve it iteratively over time. I'm not saying you should always do that. Sometimes you need to at least have a minimum bar of quality for the things you have and you're going to ship less features maybe.

So you choose quality and deadline and sometimes you say, "Actually here's the minimum feature set and we're going to have this quality bar and you're willing to push it out." But I think you have to know when you're introducing a new thing, what it's going to take and then to make that minimally awesome product. But also I think that when you're iteratively improving it, you shouldn't just be focused on the features, you have to focus on the quality too.

Lenny RachitskyI like this term you use, 'minimally awesome product'. Love it. So the way you got your early users for Figma is quite fascinating. I don't know how many people know this story, but you basically wrote a script to scrape Twitter and create a graph of the most influential designers on Twitter, and then you made it your mission to convince them to use Figma and make them evangelists. Is there anything more to the story there? And then I have a question along those lines.

Dylan FieldYou can't do this anymore, first of all, because the Twitter API doesn't exist anymore. Rest in peace, Twitter API. But look, I was an intern at LinkedIn and when I was there I saw some really cool work people had done with Gephi, which was a network visualization tool. And based on that I thought it'd be interesting to try to, like you said, look at who the design network was, who the central nodes were, which you can just run on and see. And you could do that for other communities too, which I have done in the past just because I'm curious about social network dynamics and social network analysis.

And you could just do those things back in 2012, 2013 when Figma started. So I constructed this list of, "Here are the most central designers in the graph", but also then I looked at their work. And the ones that I was really inspired by as a total fanboy, and someone who wanted to learn as much as I could about design, was inspired by these folks, the ones I was inspired by I reached out to and said, "Hey, can I buy you a coffee?" And most of them are really kind. The design community is amazing. And they said yes and then from there was able to learn from them, show them Figma, get their feedback. And I think it started honestly more as me fanboy and me getting feedback.
One example is Tim Van Damme. I saw him on Dribble. Max , I'm like, "Oh, my God, this guy is just genius. These icons are incredible." I think the first time I met Tim was at Dropbox and think I had this total fanboy moment. I'm like, "I've been tracing your icons." He's like, "Hi."
And I had been working on vector networks with a team, and my test cases were a lot of his icons. Because they were just beautiful and I liked looking at them and studying them. And to now have Tim on the team and have him doing the icons for UI 3 is such an honor, and privileged to work with someone of that craft. So reaching out to your hero sometimes works.

Lenny RachitskyIt's interesting because when people hear that story, when I've heard that story many times, it was always like, "Here's a growth hack. Find the most influential people in your field, go try to convince them to use your product." And the way you're describing it is you were using it more as feedback. "I just want to show you the product, get your feedback, make this better", and then it ended up working. They're like, "Oh, I love Figma, I'm going to use it."

Dylan FieldWell, I think it especially works for designers that way, because designers are really good at giving feedback. It turns out that not everyone is good at giving feedback, but designers are awesome at that. So we're really lucky. And literally early on in Figma's existence, folks... I think Payam is here somewhere. I'm not sure if he's in this room, but I was hoping to see him before the end of Config. Payam wrote a very long doc for us about all the things that he wanted to see in Figma after we did a user research study with him. With a bottle of wine because our text editing didn't work very well then. So I ran him through the user study, I knew we'd need a bottle of wine to finish and it took hours. The type of sentence in Figma was so slow.

Lenny RachitskyThat reminds me of a story I've heard where... One of your first customers was Coda, sponsor I think of Config. It used to be called Krypton. And there's a story where you installed Figma, you helped them get set up, you drove home and then they called you like, "Hey, Figma is not working anymore." And you drove back yourself to help fix them and it ended up their wifi was down or there was a wifi issue. Is that the story?

Dylan FieldI don't remember what the solution was, but-

Lenny RachitskyThat's what I heard.

Dylan Field... we were halfway home and somehow I saw... I'm sure I was not looking at my email while driving, definitely is not something anyone here should do. But somehow found out that they had an issue and we turned the car around. Shishir is amazing by the way, and has been a mentor for a long time to me and many people on our team. And he, I think, at the time did not know he was the first customer.

And later on he came over to Figma's office and I introduced him without really thinking about that. And I was like, "This is Shishir, he's team was really the first user of Figma as a team." And he goes, "Wait a second, I am?"

Lenny RachitskyI want to talk about something totally different. Something I've noticed you are good at is you spot trends ahead of other people. So obviously WebGL you were on early and that's what allowed Figma to exist, to link it in the browser. I saw you tweeting about CryptoPunks way before they were worth millions of dollars. You're just like, "Look, CryptoPunks. Look, I got a few, they're really cool. They're super cool, little pipe." I'm curious if there's anything these days you're really excited about that might become bigger in the future?

Dylan FieldWell, we talked about websim. We were just talking about them backstage and I think before this conversation too.

Lenny RachitskyTalk about websim.

Dylan FieldAnd that's an example of something where it's so interesting because there's a generative UI component and yet it's not what we're going for, for Figma, it's totally different. So we actually invested in websim with Figma Ventures.

Lenny RachitskyMaybe explain what websim is for folks.

Dylan FieldWebsim is a hallucinated internet basically. If you go to websim.ai, you can use different models like Claude or GPT-4o, and you can do that either through their defaults or you can use open router to get a bigger context window. And the more that you use it, the more you construct this context window of this almost universe that you're building up in websim. And as you do it, it's almost like you're world building. And I just have gone deep and geeked out on this when I've had time, and they've evolved the platform a lot.

So we were back there and they were showing me some new functionality that's really cool too. But I think it's so interesting to see it as this almost lean forward entertainment tool using the internet.

Lenny RachitskySo I thought you would answer this and so we're going to have a picture come up here, that I tried websim and played around with it. And hopefully a photo comes up somewhere. So all I typed here was gmail.com/dylanfield. So this is in an invented Gmail. Just came up with this using AI of what your inbox should look like and it looks pretty accurate. There's Adobe stuff-

Dylan FieldDOJ, not FTC.

Lenny Rachitsky... financial. This is not actual information. Nobody buy stock based on this. So it's pretty-

Dylan FieldNo comment on 75% year over year.

Lenny RachitskySo the way it work-

Dylan FieldI hadn't ever tried Gmail before. Did you try you? What was your inbox?

Lenny RachitskyI didn't do me. I don't think it would have anything. It'd be like, if it does-

Dylan FieldWho are you?

Lenny RachitskySo the way it works is just you type a URL or a prompt in the URL field and it'll just invent what that website looks like. It's hilarious.

Dylan FieldIt's awesome.

Lenny RachitskyIt's awesome. So I think they're going to get a lot of traffic right now.

Dylan FieldOne time someone posted in our random channel on Slack, they said, "I had a dream last night." It's always a good start for the random channel. "I had a dream last night that I was working on FigJam, but it wasn't FigJam, it was Frog Jam.

And websim was like figma.com/frogjam and it came up with a whole marketing website complete with toad puns for Frog Jam. The sticky notes were lily pads and you were supposed to... It had this whole metaphor of hopping from lily pad to lily pad to generate new ideas.

Lenny RachitskyThis is genius. Interestingly, before Figma, your only other job was an intern at three different companies and now you're leading this juggernaut of a business, a thousand plus people. I imagine there's a lot you've had to learn over this time. So I'm not going to ask you what you've learned because I think it's probably a lot. I'm curious just what has most helped you scale and learn? Is it exec coaches, is it co friends? Is it hiring execs? What's most helped you scale with the business and become the leader you are today?

Dylan FieldI think all the above. And also just having a mindset of, you have to constantly adapt and grow and change and adapt. But I would say that mentors can come from anywhere. It can come from the community, all of you. Mentorship can come from the people you hire. It can come from folks that you actively seek out as investors or explicit mentorship and mentors. It can come from people that call themselves coaches. And what's interesting too is it can come from people you mentor as well. There have been plenty of people where they ask me a question at some point and I give them an answer and they think it's insightful for whatever reason. And then years later where we're talking again and I ask them a question and they're like, "Well, years ago you told me..." And they repeat back what I told them like, "That's a really good point."

Or they've grown and they've changed and they've learned and they tell me something completely different. They give me a new framework. And so I think that when you're... A lot of times when I talk with new founders, they teach me things that are totally things that I've just never thought about. Or interns at Figma have been mentors to me, in many ways. So you really have to have a ready mindset and just always be ready to absorb new information, I think.

Lenny RachitskyWhen you were just tinkering around with Figma 12 years ago, I think at this point, did you ever imagine you'd be running a thousand person company and audience just spell bound by what you're building? There's people lining up to take photos with your logo in the lobby. That doesn't happen. That's very rare. Just to give you a chance to reflect on just how it feels to have built that over time, how does that feel? I'm sitting here right now.

Dylan FieldI feel very, very lucky, but also very humbled by just the community that is around Figma. I mentioned in the keynote, but just the people that are in the Figma community are the people that are shaping the world's technology. And the chance to serve them and to make software for them and hopefully improve their life in some little way is such a privilege. It's a responsibility and one I don't take lightly, but also I try not to carry that as a weight, but rather as pump me up and get me excited to go build for them.

Lenny RachitskyWhen we were talking about this idea earlier... The first thing you said is it's a responsibility, which I didn't expect. Is there anything more there just like, "Wow, I really have to help make..."?

Dylan FieldWell, again, going back to the simplification point, it's very important that we continue to make Figma more and more simple. We make Figma as powerful as we can for the people that are in our community. That we figure out what people's needs truly are and that we advance the state of the craft, make it so that we do that in a responsible way. And that we champion design and champion quality. So we're trying to do all those things. We sometimes mess up, but people have been very patient with us and we're very thankful for that. And thankful for the support of just everyone here and in our community that are giving us a chance to make this impact.

Lenny RachitskyIs there anything else you want to... Oh, there's some applause. Love that.

Dylan FieldThank you.

Lenny RachitskyApplause break. Is there anything else you want to share? Anything else you want to leave listeners with before we get to a very quick lightning round?

Dylan FieldWell, no, one thing I'll share is I think we're so early on this journey of computing in general. And in our lifetimes, we're going to have the chance to just build such incredible technology and incredible products. And I'm really excited to see what everyone in this room builds, but also everyone on the internet that maybe also builds and send me cool stuff. If you build something cool, message me somewhere and share it with me.

Lenny RachitskyWhat's the best way to message you?

Dylan FieldEmail's good. You can probably figure out my email if you-

Lenny RachitskyJust use websim.

Dylan Field... for five seconds or use websim. Twitter/X is good. Those are two places at least you can find me.

Lenny RachitskyDylan, with that, we've reached our very exciting lightning round. We only have a couple of minutes left. It's a very short one. Do you have a favorite product that you've recently discovered that you really love other than websim?

Dylan FieldWell, I'll say that, and it's not like a favorite product, but I will say that if you get... Hesitate if I should say this or not.

Lenny RachitskyWe'll cut it out in post, don't worry about it.

Dylan FieldI'll say this, it's so fascinating to look at all the different LMs out there right now and what each one is uniquely good at. And it's really fun if you can hack them the right way and get them in the right mood, what they'll do. That's what I'll say.

Lenny RachitskyWhoa, what does that mean?

Dylan FieldIt's my diplomatic answer.

Lenny RachitskyInteresting. Do you have a favorite life motto that you come back to, repeat to yourself, share with friends or family, that you find really useful?

Dylan FieldI don't know if I've got a life motto, but one piece of advice I've always appreciated is when people give you advice, they're not giving you advice, they're giving themselves advice in your shoes. I think that's an interesting one. So if I gave you advice here, I'm giving myself advice in your shoes.

Lenny RachitskyFinal question. Not many people know this, but you were a child actor when you were five years old. Do you think you made the right career move? Do you feel like you sometimes regret acting?

Dylan FieldYes, definitely. That's my mom. My mom's in the audience and she says yes. No. We've been talking about product. If you're an actor, you're a product in some way. And that's not to disparage actors, actors are awesome. Acting is awesome. I loved it. But my differentiators when I was five, five and a half I think, was that I could read and I could sit still and I was decently cute. And I hit puberty and those things were no longer differentiators. And then it was like, let's do some computer science.

Lenny RachitskySo to close, we're going to play a... Oh, applause. We're going to play a clip, something I found on YouTube to close and enjoy. 30 seconds clip.

Speaker 5Where will you find a world of ideas for your child? Only at eToys. From Barbie to Brio to SwimWays. eToys, where great ideas come to you.

Dylan FieldThat was a good find. Thank you.

Speaker 5Dylan, thank you so much for doing this.

Dylan FieldThank you. Can I make one comment about that commercial?

Lenny RachitskyOkay, one comment.

Dylan FieldOne comment before we end. That commercial made that company go bankrupt. Thank you all for joining. Thank you for having me, Lenny.

Lenny RachitskyGood luck. Thanks Dylan. Bye everyone.

Thank you so much for listening. If you found this valuable, you can subscribe to the show on Apple Podcasts, Spotify, or your favorite podcast app. Also, please consider giving us a rating or leaving a review as that really helps other listeners find the podcast. You can find all past episodes or learn more about the show at lennyspodcast.com. See you in the next episode.

章节 02 / 05

第02节

中文 译稿已完成

Lenny Rachitsky今天我特别兴奋,给大家带来一期很特别的节目。这期是在旧金山 Moscone Center 的 Figma Config 现场录制的,嘉宾是 Figma 的 CEO 和联合创始人 Dylan Field。这也是这档播客第一次做现场直播,过程非常有趣。如果你在 YouTube 上看,还能看到他们专门为我们搭出来的那个超夸张舞台,几乎就是把我的播客工作室原样搬到了现场。非常感谢 Config 团队把这一切变成现实。

这次我和 Dylan 会聊很多内容:他是怎么培养和打磨自己的产品品味与直觉的,为什么他觉得直觉更像一个“假设生成器”,产品管理接下来会怎么演化;Dylan 又是怎么把 Figma 持续做简单、持续简化体验的;还有不少我以前没听过的 Figma 早期故事。除此之外,他还会分享一个叫 websim 的 AI 工具,真的很离谱。最后如果你坚持看到结尾,还能看到一段我在网上找到的、年纪很小的 Dylan Field 童星片段,特别好笑。
如果你喜欢这期节目,别忘了在你常用的播客 App 或 YouTube 上订阅和关注,这样就不会错过后面的内容,也能帮到这档播客。好了,下面把 Dylan 交给大家。
Dylan,谢谢你来做客,欢迎来到播客。

Dylan Field谢谢你,Lenny。

Lenny Rachitsky大家好。

Dylan Field这是你第一次做现场直播播客吗?

Lenny Rachitsky这是我第一次真正意义上的现场直播播客。也要特别感谢 Config 团队,他们搭了这个夸张的录音室。我完全没想到会是这样。我感觉自己像是在自家工作室里,只不过有一千个人在看我们。真的很震撼。我很喜欢这个背景,还有那些看起来有线、但也可能没接线的话筒。

Dylan Field没错,别说这个。别告诉别人。

Lenny Rachitsky哦,抱歉。

Dylan Field它们没有线露在外面。

Lenny Rachitsky幕后也没人。好,Dylan,我想先问问你最近状态怎么样。Config 快收尾了,我们已经连续忙了两天。我知道办这种活动要花多少力气。你肯定早就为这件事操心很久了,所以我只是想问问你现在感觉如何,有没有什么意外、亮点,或者不太顺的地方?

Dylan Field最亮眼的地方就是这里的社区,还有 Config 上这些非常非常棒的人。大家都太厉害了。我都不知道为什么我总是不自觉把麦克风拿成这样。纯粹是习惯。说真的,能成为这个社区的一员太棒了,我觉得自己很幸运。至于我此刻的状态嘛,就是很累,但靠咖啡因,还有不知道是什么的那种很酷的益生菌饮料撑着。

Lenny Rachitsky这两天里有没有什么让你意外的事?有没有那种“哇,这比我想的顺多了,或者没那么顺”的瞬间?

Dylan FieldDemo 当然有一些我本来会想改得更好的地方。不过 Emil 和 Mihika 的表现都太出色了,看他们做演示、讲材料真的特别棒。我对 Config 这次围绕 AI 展开的讨论非常满意。我在网上、社交媒体上看了看,感觉大家已经抓住了真正重要的那个问题:在一个越来越多软件会由 AI 生成的世界里,这意味着什么?它对工艺、对质量、对更独特设计的需求意味着什么?设计为什么会变成差异化因素?

我觉得有人会说“我同意”,也有人会说“我不同意”,而这正是我预想昨天会冒出来的讨论边界。挺有意思的。比如那个 make design 功能,我在主题演讲里说过,我的意思就是它会给你最显而易见的东西,而且是最显而易见的形式。结果网上很多人说:“它肯定就是给你一个很显而易见的东西。”我同意。

Lenny Rachitsky本期节目由 WorkOS 赞助。如果你在做 SaaS,客户迟早会开始问你要企业级功能,比如 SAML 认证、SCIM 自动开通之类。这时候 WorkOS 就能派上用场,它能让你又快又省事地把企业功能加到产品里。他们的 API 非常容易理解,你可以快速发布,继续做别的功能。现在已经有数百家公司在用 WorkOS,包括你大概认识的 Vercel、Webflow 和 Loom。WorkOS 最近还收购了细粒度授权服务 Warrant。Warrant 的产品基于一种叫 Zanzibar 的授权系统,最初是为 Google 设计的,用来支撑 Google Docs 和 YouTube。它能在超大规模下快速完成授权校验,同时保留足够灵活的模型,能适配最复杂的场景。如果你正在考虑做基于角色的访问控制,或者单点登录、用户管理这类企业功能,可以看看 WorkOS。它可以直接替代 Auth0,而且支持最多一百万月活用户免费使用。去 workos.com 了解更多。

本期节目还由 Anvil 赞助。他们的 Document SDK 帮助产品团队快速构建和上线文档软件。Carta 和 Vouch Insurance 都在用 Anvil 来加速文档流程开发。对产品团队来说,尽快上线永远是第一优先级,而你和你的开发者最不想做的,就是从零开始造一套文档流程,那太耗时、太贵,还会分散你们对核心工作的注意力。你当然也可以把多个工具拼在一起,再自己维护这些集成,但更好的方式是直接用一个一体化的 Document SDK。
大多数产品经理都会告诉你,填表和文件流转这事儿很烦。Anvil 的 Document SDK 可以帮团队更快上线,把品牌风格嵌进去,还能把时间还给你,让你专注在公司真正有差异化的功能上。对用户来说,这类流程通常从一个 AI 驱动的 Web 表单开始,并且以你的应用样式嵌入其中。接下来,你可以通过 API 把数据路由到后端系统,也路由到 PDF 里的正确字段。最后再用白标电子签把流程收尾。Anvil 最厉害的地方在于它提供了很高的可定制性。非技术同学喜欢它的拖拽式构建器,开发者则会喜欢它灵活的 API 和清晰易懂的文档。想快速把文档软件做出来,可以去 useanvil.com/lenny 了解更多,或者直接开始免费试用。
我们继续聊设计吧。你曾经说过,设计的定义是“把艺术应用到解决问题上”。你能再展开一点吗?你到底想表达什么?因为这句话真的很妙。

Dylan Field嗯,我觉得那并不是我原创的说法,应该是别人先说过。不过关于设计的定义本来就很多,还有“设计是对话”“设计就是解决问题”之类的说法。你一说我就能继续列十个。但我喜欢“把艺术应用到解决问题上”这个说法,因为我觉得设计里确实有创造力的成分,有一种你想提供、想创造、想带到世界里的独特表达。不过你同时也要让它对准一个用户需求,对准一个需要被解决的问题。设计不是纯艺术,但如果你把艺术拿掉,只剩下解决问题,那就完全变成工具主义了,少了灵魂。所以在我看来,这两者结合起来才真的很美。

Lenny Rachitsky我要切换到一个非常犀利的问题了。希望你的公关团队别因为我问这个而把我干掉。很多人都让我一定要问你这个问题,非常重要。请你解释一下 Figma 里一个叫“浣熊脚和松饼手”的传统。

Dylan Field我现在大概应该直接结束这场访谈了。这个话题我也说不清最早是谁提出来的,但它确实起源于 Figma 早期。那时候我们会在 Figma 的午餐桌旁围坐一圈,在回去工作前先聊上很久,天马行空,扯得很远。其中有个“你宁愿……”的问题,就是:你宁愿有浣熊的脚,还是松饼一样的手?我觉得这是个很哲学的问题。自从第一次听到它,我就一直在想。到现在我都没有唯一答案。你如果有答案,我倒是很好奇你会怎么选。

Lenny Rachitsky我有后续问题。浣熊会带你去哪里,是你能控制的吗,还是它们自己决定接下来发生什么?

Dylan Field我觉得浣熊彼此之间大概都不会同意到底要往哪儿走。

Lenny Rachitsky好吧,这就复杂了。

Dylan Field如果你现在真的长着浣熊脚,你觉得会不会影响这档播客?
我甚至不确定你还能不能打字。

Lenny Rachitsky我可能得要一块专用键盘。这太难了。

Dylan Field你还没想过这件事的好处呢。

Lenny Rachitsky好处是什么?

Dylan Field我们可以慢慢聊,关键是——

Lenny Rachitsky也许我可以吃掉一部分松饼。

Dylan Field这就是乐观主义的理由。

Lenny Rachitsky纸杯蛋糕?

Dylan Field如果你手上长的是松饼,那你饿的时候……

Lenny Rachitsky它们会随着你吃掉再长出来吗?

Dylan Field好问题。这里没有答案,只有问题。你的指甲会长吗?

Lenny Rachitsky会。

Dylan Field哦,行,有意思。这事比你想的更深。

Lenny Rachitsky我接下来要放一段 Rick Rubin 的短片,然后我有个问题想问你。我们看看能不能播出来。

Speaker 3但他具体做什么、怎么做,很难用语言描述。你会乐器吗?

Rick Rubin勉强会一点。

Speaker 3你会操作调音台吗?

Rick Rubin不会。我完全没有技术能力,对音乐也一无所知。

Speaker 3那你一定懂点什么。

Rick Rubin嗯,我知道自己喜欢什么、不喜欢什么,而且我对自己的喜恶判断很坚定。事实证明,这种对品味的自信,以及把感受表达出来的能力,对艺术家很有帮助。

Lenny Rachitsky所以我不是在说你得留胡子,但我觉得你跟他有一点像,因为我从你不少同事那里听到的,是你的超能力之一就是直觉和产品品味。有人说,你在设计 Figma、做产品决策的时候,对什么会奏效有一种第六感。所以我很好奇,你是怎么培养和打磨自己的直觉和产品品味的,不只是对 Figma,而是更广义地看。

Dylan Field你这话比我以为的要客气多了。我还以为你会直接说:“你既不会写代码,也不会设计。”

Lenny Rachitsky不会。

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章节 03 / 05

第03节

中文 译稿已完成

Dylan Field不,我的框架是这样的:我觉得直觉就像一个假设生成器。你会不断生成这些假设,别人也会不断生成假设。然后你把这些假设拿出来讨论、辩论,去找数据来支持它,或者推翻它。接着你会慢慢筛选,最后收敛成“我们现在真正要用的假设是什么?”然后再往前推进。

Lenny Rachitsky我听说你会把所有提到 Figma 的推文都读一遍,还会分享给团队看。你们有个 Slack 频道专门贴这些。我想这也是你这个方法的一部分,就是持续观察大家在说什么、在抱怨什么。

Dylan Field我确实会到处看,持续吸收关于 Figma 的各种信息。不只是 Twitter/X,不管它现在叫啥,也包括互联网上的任何地方、支持渠道等等。我一直想弄懂这些反馈。我也会问很多问题,尽量追到根因,理解大家到底从哪儿来、他们真正想解决的是什么。有时候别人说“我需要 X”,但他们真正想要的是 Y 或 Z。我自己会尽量去这么做、这么深入,也会鼓励团队这么做。我觉得这会直接带来更好的结果,最后体现在我们做出来的东西上。

Lenny Rachitsky基于这个话题,有没有什么事情你最近改了看法,可能是因为客户反馈,或者某个员工把问题讲清楚了,你会说“好吧,你是对的”。最近有没有什么你想到的例子?有人刚才说 Flides。

Dylan Field是说我们最开始做 Flides 的时候吗?我没有。那是 Figma Slides。好吧,这不算最近,不过一个我改变看法的典型例子是:你们现在在 Figma 里有 Pages,别客气。但我对 Pages 还是很怀疑。我不确定它们……如果时间可以冻结,而我只带着团队埋头很久地做 Figma,我不确定我们最后会做出今天这个 Pages 方案。我只是觉得,从整个产品设计系统的角度看,它并不是最优雅的解法。世界和团队都告诉我,这不重要,他们就是需要 Pages。别担心,我们不会做 Pages。不过我对它们仍然非常怀疑。一般来说,我团队大概会告诉你,我不总是会改主意,但我会以很深的方式和大家建立信任。

而且在我们组织里,如果事情不至于致命,那么只要我听到有人说“嘿,我真的觉得我们应该做 X”,我通常就会说:“行,那就照你说的做。我的反馈是这样的,我怀疑的是这些点,我们看看会发生什么。”有时候他们回来会说:“看吧,我就说我是对的。”不过通常他们会礼貌一点。

Lenny Rachitsky顺着这个话题,我想问一个很多人都在练习的能力,就是怎么影响领导层、影响高管、影响 CEO。你觉得什么最能改变你的想法?别人拿什么来跟你沟通,会让你觉得“好吧,你确实是对的”?

Dylan Field我觉得一个东西越具体,或者越能拿出来辩论,就越好。我很爱要例子,也会不停追问细节,确保自己真的理解了。有时候让我卡住的是,我把追问抛出去,但我们还没有答案,这时我的反应就可能是:“那我们先把这些问题的答案找出来,再回到这次讨论。”前提是我觉得这件事真的很重要。对有些人来说,他们可能会想:“这不是显而易见的吗?我简直不敢相信你这么笨,还没看懂。”有时候他们确实是对的,他们再回来就会说:“现在数据出来了,我们能不能继续往下推进?”然后我们就会继续,他们是对的。我只是觉得,对很多决策来说,重要的是要真的从第一性原理把事情搞明白。也许这只是某种反复出现的完美主义倾向,但只要你别把整个组织卡住,它通常会带来不错的结果。

Lenny Rachitsky顺着这个问题,我们来聊聊产品管理。去年 Brian Chesky 来过这里,我记得可能也是这个舞台,或者更大的舞台。他说 Airbnb 把产品管理取消了,大家都欢呼,PM 们却很难过。不过他其实不是说真的把产品管理取消了,而是把这个职能改了、演化了。我想听听你的看法。

Dylan Field挺有意思的。今年轮到你坐在这里了,Lenny,所以这就是你的答案。不是……

Lenny Rachitsky我之前还采访过他——

Dylan Field前后对照,全都有。惊喜吧。

Lenny Rachitsky我们还在这儿,我们还在这儿。我想听听你对产品管理的看法。Figma 的产品经理都很强,我已经有三位上过这个播客了。我很好奇,你觉得最好的产品经理给 Figma 带来的价值是什么?

Dylan Field去年那个采访结束后有件事特别好玩。Yuhki,我们的首席产品官,邀请我去参加一场给 PM 团队准备的晚宴。那天收工离开 Config 花了点时间,我最后还是赶到了,但已经迟到 40 分钟。我一进门,昨天在台上讲 Figma Slides、Flides 的 Mihika 正站着模仿 Brian Chesky。她就在整个产品团队面前演:“然后 Brian Chesky 说,根本不需要 PM。Dylan 说……哎哟。”我当时只能说:“嗨,Mihika。”我从没见过她脸这么红。然后我赶紧对 PM 团队说了句:“嘿,PM 团队,我相信你们。谢谢你们的努力。”

认真说,我觉得如果你站得足够高一点看,这件事其实一直很难:你要正式定义产品经理、设计师、工程师之间的边界,到底怎么分?要把这些清晰的线画出来,一直都不容易。我觉得很多组织里,这些边界本来就是模糊的。但归根到底,PM 和设计师都需要具备一些技术理解,或者至少要懂一点系统是怎么工作的,这样才更可能做出最好的东西。设计师和工程师也应该对业务目标有一些理解,对用户想要什么有一些理解。工程师和产品经理则应该有品味和工艺感,对可选空间有概念,也愿意关心视觉实现。
如果你想把研究也算进去,那就可以把这个凳子变成四条腿,而不是三条腿。你也可以说,这三个人都应该接触用户,并且和用户保持对话。所以我觉得,如果你整体看待这个团队,每一块都重要。如果你把它看成一个团队,就会发现要做出好产品需要很多种特质。话说回来,我觉得产品经理和产品职能之所以会出问题,有时就是因为大家把它做得太像流程了。当然,流程也很重要,别误会。好的流程能帮助好结果。但你不能忘了自己到底在解决什么问题。你得去跟用户聊,你得真的有策略。如果你足够强,你应该有自己的观点。而不同观点会带来不同结果,有些会好,有些不会。这里面也有一种紧绷的品味感。
你还得把所有人拢到一起,确保大家朝同一个目标前进,确保过程中能被庆祝,确保项目结束或者达到某个里程碑时,大家都兴奋。否则这个团队就不会真正融合,你也拿不到下一个结果。即使你做到了一个结果,拿到了一个里程碑,但如果大家都不开心,那你还是失败了。所以优秀的产品人就是能把这些事都做好,而且能搭出很棒的框架,把所有人带上同一条船。这样大家才能对自己要去往哪里,拥有共同的心理画面。
有人说过,如果 PM 消失了,或者某个 PM 请假一两周、三周,前面一两周大家都还好好的,但随后事情就会开始有点散掉,因为 PM 把所有东西黏在一起。你会有这种感觉吗?我换个问法:你对产品管理的未来是悲观还是乐观?你觉得 PM 会继续保持现在这个样子吗?还是会逐渐式微?你怎么看产品管理的未来?
我觉得现在大概是一个每个人都在学着多干一点别人工作的时刻。不过即便如此,我仍然认为产品、设计和工程的价值都非常大,所以这些角色应该还会继续存在。
那我还是想回到刚才那个问题:你和最优秀的 PM 合作时,发现他们最能带来什么价值?换句话说,如果没有这些 PM,会缺掉什么?

Dylan Field最好的 PM,我觉得还是会搭建那种把别人都带上的框架,而这些框架本身也要有观点、有策略。这样你就能把策略、观点都装进一个框架里,然后让每个人都知道目标是什么,以及怎么抵达那里。

Lenny Rachitsky顺着这个话题,我听说你特别重视“简化”。有人告诉我,当你在设计视图里看到东西太复杂时,你会皱起眉头,坚持说这一定还能再简化。为什么简化对你这么重要?为什么它一直占据你的注意力?又为什么这么难做到?

Dylan Field天哪。嗯,我觉得在座任何做过产品的人都知道这有多难。你加得越多,就越难做出一个自洽的东西。我早年在 Figma 历史里很早接触到的一篇文章,是 Evan,我的联合创始人,介绍给我的,好像来自 Steve Jobs 的某次演讲,里面提到一个词叫“不可约复杂性”。它大概是在说,一加一并不等于三,有时候反而等于一又二分之一。你加得越多,往里塞得越多,东西就会越复杂,效果也会越差。我觉得这对工具尤其如此。

放到 Figma 里,我们当然可以把产品做得更强大,但要在不同时把它变得更复杂,这真的非常难。我们必须时刻盯着它到底有多复杂、到底有多简单,因为一旦不盯着,它很快就会变成一个怪兽。我们产品里确实有一些部分,我不想在这里展开做自我批评,但我和 Figma 的很多产品负责人聊的时候,都会发现有些地方就是系统层面太复杂了。我们每个局部决定单看都没问题,可拼在一起就太复杂了,已经不好用了。那就得回头重新审视整个系统。

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章节 04 / 05

第04节

中文 译稿已完成

本期节目由 UserTesting 赞助。UserTesting 能帮助你彻底改变构建产品和体验的方式,让你在开发过程中更快拿到反馈,第一次就把事情做对,做出更好的决策,带来更好的业务结果。现在很多公司都在被要求“用更少做更多”,他们既要更快地打造符合不断变化的客户预期的体验,又要尽量降低风险和返工成本。UserTesting 就是体验研究里的可靠伙伴,能用真实用户洞察帮助用户研究、产品和设计团队更有把握地做决策。现在就去 usertesting.com/lenny 了解更多。
我知道你们最近刚重新设计了 Figma。我猜这背后有一部分原因,就是东西开始变得太复杂了,没有我们想要的那么简单。有没有什么旧版 Figma 里的东西一直让你很烦,觉得“这也太复杂了,我真的想把它简化掉”?

Dylan Field有。

Lenny Rachitsky什么东西?

Dylan Field先跳过这个话题吧,但真的有很多。

Lenny Rachitsky好,那也行。再说到怎么保持简单,我前阵子请 HubSpot 联合创始人 Dharmesh Shah 上过节目。他的说法是,你总是在和熵作斗争,产品会自己越来越复杂。他觉得自己是解决方案的一部分,必须从上往下盯着这件事。你也是这么看的吗?这是你的职责,就是保持简单?你觉得更底层的人也能做到吗?

Dylan Field当然,每个人都要为简化负责。我还特别喜欢一句话,虽然不是我说的,但真的很对:把简单的事情保持简单,把复杂的事情变成可能。我觉得这对设计工具特别重要。很遗憾的一点是,把简单的东西做复杂,实在太容易了。

Lenny Rachitsky我想转到 Figma 早期那段时间。不是很多人知道,Figma 从你们开始做,到真正上线,花了三年半。

Dylan Field太久了,别这么干。

Lenny Rachitsky这就是我的问题。你们花了三年半才上线,又花了五年才拿到第一个客户。Dylan,那段时间你到底在干嘛?

Dylan Field我不觉得真花了五年才有第一个……好吧——

Lenny Rachitsky付费的。

Dylan Field第一个付费客户,行吧。那就稍微短一点,但大差不差,五年往上算也说得过去。我觉得如果当时我在招聘和招人方面做得更好……我看到 Nadia 在观众席里了,我从头到尾都在跟她对视,不知道为什么。她是我们的首席人事官。如果她从 Figma 第一天下场,我们大概会招得更快,也会更快进入市场。但我觉得那个产品本身就很难做,要把所有东西真正拼起来并不容易。我也看到 Sho 了。顺带说一句,Sho 最开始是工程总监,现在已经是产品副总裁了。又一次证明,人真的可以身兼多职。他当时加入 Figma 后就说:“嘿,你们得把这东西发出来了,已经很接近了。”他确实在那个关键时刻帮我们把事情往前推了一大步。第一周他就做了个演示,大意就是:“这是我们要做的,这是差距,大家都同意,那就干吧。”

Lenny Rachitsky你刚才也说了,你希望自己能更早发出来。对今天正在做产品的人,有什么建议吗?

Dylan Field能多快发就多快发。所有关于尽快把产品推出来的建议都是真的。你越早发,拿到的反馈就越多,这是好事。现在我自己做产品时也会把这个放在最前面。FigJam 就是很好的例子,我们发得非常快,这帮我们更快进入市场,也更快拿到反馈。Figma Slides 也是这样。Dev Mode 反而花了更久,我们必须不断迭代、不断重做。有些方向试过了没成,我们必须真的走到一个位置,确信自己是在创造价值,而且真正理解了开发者用户,这个过程拖了很久。所以有意思的是,很多人看 Dev Mode 会觉得:“哦,这东西挺简单的”,这又回到“简单”这个话题了。

“Figma 这东西比 FigJam 更简单吗?”现实是,它至少多花了三倍的时间。

Lenny Rachitsky所以你的建议是尽快发布。与此同时,还有个趋势是……

Dylan Field门槛肯定要守住。

Lenny Rachitsky这正是我想问的。现在很多人都在说,行业门槛已经抬高了。尤其是 B2B 软件,工艺感特别重要。Linear 也经常提这点。大家从别的产品迁移出来的成本很高。有没有什么……我知道你不会给我那种“等你准备好了再发”的万能答案,但有没有那种关于“够好了”的判断,和“你最好再等等”之间的区分?

Dylan FieldEvan 还教过我一件事:做新发布的时候,质量、功能、截止时间,三者只能选两个。我觉得软件最美的地方就在于它可以持续迭代。它不像实物产品,一定要一开始就把质量全塞进去,不然就永远没有质量。你可以先带着功能和期限发出去,然后再随着时间慢慢把它做得更好。我不是说永远都该这么干。有时候你至少得有一个最低质量标准,功能可能就得少一点。

所以你可以选质量和截止时间,然后说:“好,最小可用的功能就这些,质量线我们守住,然后愿意把它推出来。”但你得知道,当你引入一个新东西时,它到底需要什么,才能做出那个“最小但足够惊艳”的产品。与此同时,如果你是在迭代式改进,也不能只盯着功能,质量也得一起盯。

Lenny Rachitsky我很喜欢你这个说法,“最小但足够惊艳的产品”。太好了。你早期拿到 Figma 用户的方式也挺有意思。很多人可能不知道这个故事:你写了个脚本,抓 Twitter 上最有影响力的设计师,画出一张图谱,然后你的目标就是把他们说服成 Figma 用户,再让他们帮你传播。这里面还有别的细节吗?我顺着这个再问你一个问题。

Dylan Field首先,这种做法现在已经不能这么干了,因为 Twitter API 已经没了。Twitter API,安息吧。不过我当时在 LinkedIn 实习,看到别人用 Gephi 做的一些特别酷的工作,那是个网络可视化工具。基于这件事,我觉得去看“设计圈的网络结构是什么样的”“核心节点是谁”会很有意思,这类事情你甚至可以自己跑图出来看。别的社群我以前也做过,就是因为我对社交网络动力学和社交网络分析挺好奇的。

在 2012、2013 年 Figma 刚开始的时候,这些事都还真能做。所以我整理了一个列表,看看“图谱里最中心的设计师是谁”,然后我再去看他们的作品。我当时完全就是个粉丝,也想尽可能多学一点设计。我就去联系那些我最受启发的人,问他们“我能请你喝杯咖啡吗?”大多数人都特别好,设计圈真的很棒。他们都答应了。然后我就从他们身上学东西,给他们看 Figma,收他们反馈。老实说,这一开始更多是我在追星,也是在收反馈。
比如 Tim Van Damme 就是一个例子。我最早是在 Dribbble 上看到他的。我的天,我当时心想这人简直是天才,这些图标太厉害了。我第一次见 Tim 好像是在 Dropbox,当时我整个人就是个追星现场。我说:“我一直在临摹你的图标。”他就笑着说:“嗨。”
那时候我和团队在做 vector networks,我的测试案例里很多都是他的图标。因为它们太漂亮了,我就是喜欢看、喜欢琢磨。现在 Tim 加入了团队,还在给 UI 3 画图标,这真的太荣幸了,能和这种工艺水平的人合作非常珍贵。所以,有时候去找你崇拜的人,真的会有用。

Lenny Rachitsky有意思的是,别人听到这个故事,或者我听到这个故事的时候,常常会把它理解成:“这就是增长黑客。去找你行业里最有影响力的人,说服他们用你的产品。”但你现在的说法是,你更像是在拿反馈。“我只是想把产品给你看,听听你的反馈,把它做得更好”,结果最后这招真的奏效了。他们会说:“哇,我喜欢 Figma,我要用了。”

Dylan Field我觉得这个方式对设计师尤其有效,因为设计师特别擅长提反馈。并不是每个人都擅长提反馈,但设计师真的很强。我们运气很好。Figma 刚起步的时候,真的有很多这样的事情……我想 Payam 应该就在现场某个地方,我不确定他是不是在这间屋子里,但我本来还希望在 Config 结束前见到他。Payam 在我们和他做完一次用户研究之后,给我们写了一个超长文档,列了他希望 Figma 里有哪些东西。那次我是带着一瓶酒带他做的研究,因为那会儿我们的文字编辑功能做得很差。所以我带他跑完整个用户研究,我就知道最后得靠一瓶酒收尾,整个过程花了好几个小时。Figma 里打字慢得离谱。

这让我想起一个我听过的故事……你们最早的客户之一是 Coda,我记得也是 Config 的赞助商。它以前叫 Krypton。故事说你们给他们装好 Figma、帮他们跑起来之后,你开车回家,结果他们又打电话来说“Figma 不能用了”,你又亲自开回去帮他们修,最后发现只是 wifi 出问题了。是这么回事吗?

Dylan Field我不记得最后的解决方案是什么,不过——

Lenny Rachitsky我听说的是这个。

Dylan Field……我们都开到一半了,然后我不知道怎么就发现他们出了问题。虽然我很确定自己开车的时候肯定没有看邮件,这种事大家千万别学。反正就是莫名其妙知道他们出问题了,我们就把车掉头回去了。顺带说一句,Shishir 真的很厉害,他一直是我和我们团队很多人的导师。当时我觉得他自己都不知道他是我们的第一个客户。

后来他还来过 Figma 办公室,我还没怎么反应过来就把他介绍出去了。我说:“这是 Shishir,他的团队其实是 Figma 的第一个团队用户。”他还愣了一下,说:“等等,我是吗?”

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章节 05 / 05

第05节

中文 译稿已完成

我想换个完全不同的话题。你身上我注意到一个很强的点,是你总能比别人更早看到趋势。比如 WebGL,你很早就押了,这也是 Figma 能存在、能在浏览器里跑起来的原因。我还看到你在 CryptoPunks 还没值几百万美元的时候就发过推文,你当时就是:“看,CryptoPunks,看,我买了几个,真的很酷。超酷,小烟斗。”我很好奇,现在有没有什么你特别兴奋、觉得未来可能会变大的东西?

Dylan Field嗯,我们刚刚聊到 websim。其实我们在后台,甚至在这次对话之前都还在聊它。

Lenny Rachitsky聊聊 websim 吧。

Dylan Field这就是一个很有意思的例子,因为它里面有生成式 UI 的成分,但它和我们在 Figma 里想做的东西完全不是一回事,方向完全不同。所以我们其实通过 Figma Ventures 投了 websim。

Lenny Rachitsky你可以先给大家解释一下 websim 是什么。

Dylan Fieldwebsim 基本上就是一个“幻觉版互联网”。你去 websim.ai,可以用不同模型,比如 Claude 或 GPT-4o,你可以用它们的默认配置,也可以通过 OpenRouter 去拿更大的上下文窗口。你用得越多,就越是在这个上下文窗口里搭建出一个接近宇宙的东西。你会像在做世界观构建一样,一步步把它堆出来。我有空的时候就会深度上头地玩这个,他们的平台也进化了很多。

我刚刚在后台又看了他们一些新功能,也挺酷的。但我觉得把它看成一种“向前倾”的互联网娱乐工具,非常有意思。

Lenny Rachitsky我本来就觉得你会这么回答,所以我准备了一张图。我试着玩了一下 websim,应该会有一张图出来。这里我输入的只有 gmail.com/dylanfield。也就是一个虚构的 Gmail,AI 直接帮你想象了你的收件箱长什么样,而且看起来还挺准的。里面还有 Adobe 的东西……

Dylan Field司法部,不是 FTC。

Lenny Rachitsky……财务类内容。这些都不是真实信息,别拿这个去买股票。所以它挺……

Dylan Field我对“同比增长 75%”不予置评。

Lenny Rachitsky所以它的工作方式是——

Dylan Field我之前从来没试过 Gmail。你试过你自己吗?你的收件箱是什么样?

Lenny Rachitsky我没试我自己。我觉得那可能什么都没有。就算有也应该是……

Dylan Field你是谁啊?

Lenny Rachitsky所以它的玩法就是,你在地址栏里输入一个 URL 或一个提示词,它就会直接想象出这个网站长什么样。太好笑了。

Dylan Field很棒。

Lenny Rachitsky真的很棒。所以我觉得他们现在应该会迎来很多流量。

Dylan Field有一次有人在 Slack 的 random 频道里发帖,说:“我昨晚做了个梦。”这通常就是 random 频道一个很好的开场。“我昨晚梦到我在做 FigJam,但它不是 FigJam,它叫 Frog Jam。”

然后 websim 就会像 figma.com/frogjam 那样,直接给你做出一个完整的营销网站,里面全是蟾蜍梗,专门为 Frog Jam 设计。便利贴变成了荷叶,你必须……整个比喻就是在荷叶之间跳来跳去,一边跳一边生成新点子。

Lenny Rachitsky这也太聪明了。顺便说一句,在 Figma 之前,你唯一其他工作就是在三家公司做过实习,而现在你领导着一个一千多人的商业巨舰。我想这一路上你学了很多东西。我不打算问你“你学到了什么”,因为那大概太多了。我更想知道,最帮助你扩展自己、学习成长的是什么?是高管教练,是朋友,是你招来的高管,还是别的什么?什么对你作为领导者的成长最有帮助?

Dylan Field我觉得这些都算。再加上一种心态,就是你必须持续适应、成长、变化、再适应。但我想说的是,导师可以来自任何地方。可以来自社区,来自在座的每一个人;可以来自你招进来的人;可以来自你主动去找的投资人,或者明确意义上的导师和教练;也可以来自你去帮助过的人。很多时候,别人会在某个时间点问我一个问题,我给了他们一个答案,他们出于某种原因觉得很有启发。几年后我们再聊,我再问他们一个问题,他们会说:“你以前不是跟我说过……”然后把我当年那句话原封不动地还给我,我就会想:“这点子真不错。”

或者他们成长了、变了、学到了新的东西,然后给我一个完全不同的新框架。所以我觉得,当你……很多时候我跟新创始人聊天时,他们会教我一些我从来没想过的事。Figma 的实习生也常常在很多方面成了我的老师。你真的得随时保持准备吸收新信息的状态。

Lenny Rachitsky12 年前你刚开始折腾 Figma 的时候,我猜你没想过自己会跑一个千人公司,而且台下观众会对你们做的东西如此着迷。大厅里有人排队只为和你的 logo 合影,这种事太少见了。给你一个机会回头想想,这一路把它做出来,是什么感觉?

Dylan Field我感觉自己非常非常幸运,也非常谦卑,主要是因为围绕着 Figma 的这个社区。正如我在 keynote 里说的,Figma 社区里的这些人,正是在塑造全世界技术的人。能为他们服务,能为他们做软件,哪怕只是稍微改善一点他们的生活,这都是一种特权。这是一种责任,我一点都不敢轻视。不过我也尽量不把它当成负担,而是把它当成让我更有劲、更想继续去为他们做东西的动力。

我们刚才聊这个想法的时候……你第一句就说这是责任,这点我其实没想到。你有没有更强烈一点的感受,比如“哇,我真的得帮忙把这个做起来”?

Dylan Field还是回到刚才那个简化的话题。我们非常重要的一件事,就是继续把 Figma 做得越来越简单。我们要尽可能把 Figma 做强,让社区里的人真的受益。我们要弄清楚大家真正需要什么,并且把工艺水准往上推,还要以负责任的方式做到这一点。我们也要持续为设计和质量站台。我们正在努力把这些事情都做好。我们偶尔也会搞砸,但大家一直很有耐心,我们非常感激。也很感谢在这里、以及社区里的每一个人,给我们机会做出这样的影响。

你还有什么想补充的吗……哦,有掌声,太好了。

Dylan Field谢谢。

Lenny Rachitsky来段掌声间歇。你还有什么想跟听众说的吗?在我们进入一个很短的闪电问答前,还有什么想留下的吗?

Dylan Field我想说的是,计算这条路其实才刚刚开始。在我们这一生里,我们会有机会去创造非常了不起的技术和产品。我很期待看到这个房间里的每个人做出什么,也很期待看到互联网上那些也许还在默默做东西的人,把酷东西发给我。如果你做了什么好玩的,随时给我发消息,分享给我。

Lenny Rachitsky联系你的最佳方式是什么?

Dylan Field邮件最好。你大概能自己猜到我的邮箱,如果你——

Lenny Rachitsky直接用 websim。

Dylan Field……花五秒钟自己猜一下,或者用 websim。Twitter/X 也可以。这两个地方至少都能找到我。

Lenny RachitskyDylan,我们进入激动人心的闪电问答了。我们只剩几分钟了,这一轮会非常短。除了 websim 之外,你最近有没有特别喜欢的新产品?

Dylan Field我会说那个,而且这不算某个“最爱产品”标签,但我想说,如果你真的深入去看这些大模型,现在每个模型各自擅长什么,会非常有意思。如果你能用对方法,把它们调到合适的状态,它们会给你很有趣的输出。就先这么说吧。

Lenny Rachitsky哇,这是什么意思?

Dylan Field这是我比较外交辞令的回答。

Lenny Rachitsky有意思。你有没有什么人生座右铭,会经常想起、会跟朋友家人分享,并且觉得特别有用?

Dylan Field我不确定我有没有什么座右铭,但我一直很喜欢的一条建议是:别人给你的建议,其实不是在给你建议,而是在把自己放到你的位置上,给他们自己提建议。我觉得这挺有意思的。所以如果我在这里给你建议,其实就是我把自己放在你的位置上,给自己提建议。

Lenny Rachitsky最后一个问题。很多人不知道,你五岁的时候其实当过童星。你觉得自己这步职业选择对吗?你会不会有时候后悔当演员?

Dylan Field会,当然会。那是我妈,我妈就在观众席里,她也说会。不开玩笑。我们一直在聊产品。如果你是演员,你某种程度上也是一个产品。这不是在贬低演员,演员超棒,表演也超棒。我小时候确实很喜欢。但我五岁、五岁半时的优势,大概就是我能读字,我能坐得住,而且还算挺可爱。后来我青春期到了,这些优势就不再是优势了。然后就变成了,嗯,去学点计算机科学吧。

Lenny Rachitsky所以收尾前,我们要放一段——哦,有掌声。我们会放一个我在 YouTube 上找到的片段来结束,大家慢慢享受。30 秒左右。

Speaker 5Where will you find a world of ideas for your child? Only at eToys. From Barbie to Brio to SwimWays. eToys, where great ideas come to you.

Dylan Field这个找得不错,谢谢。

Speaker 5Dylan,非常感谢你来参加这次节目。

Dylan Field谢谢。我能对那个广告说一句吗?

Lenny Rachitsky可以,就一句。

Dylan Field就一句,节目结束前说一句。那个广告把那家公司搞破产了。谢谢大家今天来。谢谢你邀请我,Lenny。

Lenny Rachitsky祝你好运。谢谢 Dylan。大家再见。

非常感谢收听。如果你觉得这期有价值,欢迎在 Apple Podcasts、Spotify,或者你常用的播客 App 里订阅节目。也请考虑给我们打个分或者留条评论,这会帮到更多听众找到这档播客。你也可以在 lennyspodcast.com 找到往期节目或者了解更多。我们下期见。

English No English text found
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